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Carere plugin Anti-Rush

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Anti-rush plugin 


* A proper Anti Rush plugin.

* Uses the survivors map flow distance to accurately determine who's ahead / behind 

* Can slowdown a rushers running speed or teleport them back.

* Can teleport forward slcackers who are lagging behind 

* Various options to customise

* Supports translations

Link :https://forums.alliedmods.net/showthread.php?p=2688557


// 0=Plugin off, 1=Plugin on.
l4d_anti_rush_allow "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_anti_rush_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_anti_rush_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_anti_rush_modes_tog "0"

// Should the plugin activate in finales. 0=Off. 1=All finales. 2=Gauntlet type finales.
l4d_anti_rush_finale "2"

// Players with these flags will be immune from teleporting forward when behind or slowing down when ahead.
l4d_anti_rush_flags ""

// 0=Off. Amount of health to remove every second when someone is rushing.
l4d_anti_rush_health "0"

// Should players with the immune flags be counted toward total flow distance. 0=Ignore them. 1=Count them.
l4d_anti_rush_ignore "0"

// 0=Off. How many survivors must be incapped before ignoring them in calculating rushers and slackers.
l4d_anti_rush_incapped "0"

// Minimum number of survivors before the function kicks in. Must be 3 or greater otherwise the lead/last and average cannot be detected.
l4d_anti_rush_players "3"

// How far behind someone can travel from the average distance before being teleported forward.
l4d_anti_rush_range_last "3000.0"

// How far forward someone can travel from the average distance before being teleported or slowed down.
l4d_anti_rush_range_lead "3000.0"

// Maximum speed someone can travel when being slowed down.
l4d_anti_rush_slow "75.0"

// 0=Off. 1=On. Should Anti-Rush be enabled when there are active Tanks.
l4d_anti_rush_tanks "1"

// 0=Off. 1=Print To Chat. 2=Hint Text. Display a message to someone rushing, or falling behind.
l4d_anti_rush_text "1"

// How often to print the message to someone if slowdown is enabled and affecting them.
l4d_anti_rush_time "10"

// What to do with rushers. 0=Ignore (used for health drain only). 1=Slowdown player speed when moving forward. 2=Teleport back to group.
l4d_anti_rush_type "1"

// How far behind someone can travel from the average Survivor distance before being warned about being teleported.
l4d_anti_rush_warn_last "2500.0"

// How far forward someone can travel from the average Survivor distance before being warned about being teleported or slowed down.
l4d_anti_rush_warn_lead "2500.0"

// 0.0=Off. How often to print a message to someone warning them they are ahead or behind and will be teleported or slowed down.
l4d_anti_rush_warn_time "15.0"

// Anti Rush plugin version.


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